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Sauer Reviews

May 2008 - Posts

  • 40 hours in Liberty City.

     

    By now most of you have read some of the extremely positive, perfect 10/10 GTA4 reviews by the gaming press. I'm not hear to tell you that GTA4 doesn't deserve high scores. It does, but is it really flawless? Not even close. The truth is GTA4 has plenty of faults that have haunted the series since the series first went 3D on the PS2. So instead of repeating every other review of the game, I've decided to focus on the problems with GTA4. Once again, GTA4 is an excellent and epic gaming experience, one that will definitely go down with the greatest, but there is always room for improvement.

    To me, the bulk of the games problems can be summed up quite easily in the last mission of the game. It's the kind of mission that will force controllers to be thrown, and hair to be pulled out. Not because of it's difficulty, but because of game's various gameplay problems. When you finally finish it, you'll not only be glad it's over, you may never want to pick up the game again. Without going into spoilers here is a list of the problems with the last mission, that also happen to be the the weakest aspects of the GTA4 experience.

    - No Checkpoints - This is a biggie. GTA4 now allows you to restart missions almost instantly if you have failed them, which is a huge plus over the older games. The problem? You'll be playing all of these missions from the beginning every time, and if you died, with less ammo, armor, and money. This isn't a huge issue in the earlier, shorter missions, but once you are further in the game and you start playing missions that can take up to 20 or 30 minutes it becomes a major annoyance. This is partly because of the chaos of the GTA open world universe. After gunning down 30 or so criminals, and making an escape for it, you may be forced to loose your police wanted level. This can be either extremely easy, or frustratingly difficult depending on a lot of factors. Playing through an entire mission only to fail because of a stupid random accident is maddening. Particularly if your mission involves one of....

    - Too many scripted Chase Missions (lack of variety) - Ok, I understand that GTA4 is a bottom-line racing game. I mean Auto IS in the title. That doesn't change the fact that there are way too many chase missions. Sure there are some real stand outs, but in most cases these scripted events are too long and drawn out. In the past GTA games, most missions could be won by killing your target quickly. In GTA4 you are forced to continue the chase until a scripted event occurs. That means, if I am chasing some guy on a motorcycle and blast him with a rocket launcher, he will still get right up and keep riding until the game lets me kill him. This does give the game a more cinematic feel by allowing triggered events to happen, but if you do end up restarting the mission for the third time you won't be as excited to see a truck loose it's cargo in the street.

    It's also fair to say that the game lacks variety in it's mission structure. Out of the 94 missions I completed, I would say only 20-30 of them were really memorable or different. Occasionally during a mission some cool and unique gameplay will pop up, but for some reason these are one-time only affairs. Why the developers didn't use these new gameplay ideas more often is baffling. Considering that the..

    - Game is just TOO big for it's own good. - This could be debated by many, but 40 hours in GTA4 is about 20 hours too long. Of course, that's how long it took me to beat the game, there is still a good 10-20 hours of gameplay left to be had. The story may start really strong, when Nico is a sentimental stranger, but soon after the games first big event, the story flatlines. You'll stop making friends, and start working for scumbags. While you are encouraged to hang out with the old gang now and then, the lack of missions with them actually weakens the overall narrative. When you do hang out, you'll be forced to do the same 5 things, which gets boring in the first few hours. You'll end up dreading hanging out with your needy friends and girlfriends. Not to mention the city is so large, eventually you won't even bother driving to pick them up. Taxi's are the game's greatest salvation, in an time conscious, oversized city. Driving becomes too monotonous to be fun. Which is kind of sad when it's the main gameplay mechanic. When things finally come to a close you'll probably hate these "friends" more then love them. The story conclusion also lacks the emotion and promise set up by the introduction for this very reason.

    I didn't even mention the overly complex controls, buggy cover system, and numerous technical glitches. Mainly because they are much improved over the previous generation's iterations. GTA4 may not be the best racing, shooting, boating, action,drunk driving, dating sim, bowling, and online game, but the sum of it's parts greatly outweigh the negatives. It really is the best open world game ever created.

    So after 40 hours in Liberty City, I am officially ready to take a vacation. Maybe I'll be back for the promised DLC, maybe not. I'm sure my friends will miss me a little more then I'll miss them.

    My score: 9.4/10.0 - An Epic journey, weakened by it's own enormity and dated gameplay mechanics. Still a must buy/play.

    PS - If you want to read everything that GTA4 does right click HERE

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  • Wii Fit Review (Kinda)

    Balance Board

     

    Now that the hype has settled a bit and it’s getting easier to find Wii-Fit in the stores, it’s about time to examine whether or not it’s worth the $90 to pick it up.


    The short answer: No, at least not yet.

     

    My biggest problem with Nintendo this generation is the fact that they’re selling everyone on potential, what the system might do or could do, not totally on what it’s currently doing.  As far as I’m concerned, there are only about 5 games on the Wii that are totally worth owning: Mario Galaxy, Zelda, Metroid, Wii Sports and Zach & Wiki.  That’s not a bad list at all, especially seeing the Wii isn’t very old, but for a system that’s selling so amazingly well to not have any AAA games on the horizon is pretty concerning.  Smash Bros, Mario Kart (although to be honest I’ve yet to play for more than a few minutes) and now Wii Fit are all out now, and they’re all straddling the line between good and mediocre.  I'll save the longer rant on unfulfilled potential for a later time, but try to remember all the things we've been told about the Wii: like how great it will be for FPS, how 1-1 movement will be possible, how hardcore fans won't be alienated and how shovel-ware won't make up the bulk of the games.  It's still to early to come to conclusions about each of those things, but trends are starting to develop, and as the amount of Wii units sold (to, lets face it, more casual users) goes up... rant over, i'll continue it in another article

     

    Let’s focus on Wii Fit now.  First off, that balance board is AMAZING. It’s extraordinarily sensitive, works great on any surface I’ve tried (including thick carpet) and seems very well built.  There is no doubt that Wii Fit is very entertaining.  Each one of the balance games (like Ski Slalom, Soccer, Table Tilt, Penguin Slide and my personal favorite Ski Jump) is extremely fun, as are most of the aerobics exercises (Hula Hoop and Rhythm Boxing in particular).  The strength training exercises are just that, things like push ups (with side planks), lunges, rowing squats, each with a balance component telling you if you’re doing the exercise properly and for the correct amount of time. 

    One of the biggest problems is the fact that each exercise must be selected individually.  The lack of a play list or workout plan is really crippling for a game which is supposed to help people get more active and lose weight.  Each exercise takes a certain amount of time (depending on the difficulty), then you’re forced to stand around for a few minutes and select the next one.  Not exactly ideal conditions for most people trying to get into shape; get your heart rate up for 5 minutes, then stand around for 2 or 3 trying to get the next exercise started.  There are a few other problems, but they’re mostly nitpicky, like the trainers’ voices being extremely grating, their lips not moving and the constant use of BMI to measure progress.

     

    The thing Wii-Fit is probably best at is Yoga.  Yoga exercises are all about balance, and the incredibly sensitive balance board really helps you get into the proper positions and keep them.  Short of having a personal trainer in your house to check out your posture, it’s the best thing for yoga, and the Wii-Fit is certainly worth it for avid Yoga-philes.

     

    While most of the exercises will certainly make you sweat, it’s hard to imagine it’s enough to get kids to get off the couch and lose weight.  But, being the avid gamer who can certainly lose a few (read about 30) pounds; I’m going to give it a shot and report back to the site with weekly updates.  Starting June 1, I’ll be using the Wii Fit for 30-45 minutes a day, switching back and forth between balance, aerobics, strength and yoga to see if it truly can make any difference.

     

    Until then though, I can’t really recommend dropping $90 on this thing.  Resist the temptations of “This future game is going to be balance board compatible” and “Wouldn’t it be awesome to see this game become compatible with the Balance Board?” because truth is, it’s highly unlikely that any games will require the Balance Board (why limit your audience) and those controls will be tacked on.  I hope to god I’m wrong about that, because there truly is potential behind the balance board (Ski, Snowboard, Surfing, Skating, Time Crisis, etc) there’s just not enough right now to justify spending nearly half of what the system cost you in the first place to get a game which will, most likely, be put aside after a month or so.  I’m keeping optimistic that I’m wrong about this (especially since I own it) and I’ll certainly know more in a month or two.  Hell, if this thing can help me drop 6-10 lbs in a month, I’ll reverse my whole thinking.

     

    Preliminary Grade: C +


    Mahalo,

     

    Duke

     

    Coming up soon: Penny Arcade XBLA Review (Hint: Buy it)

     

     SAUER's Thoughts: I find it extremely ironic that my Nintendo called me fat yesterday. Not that it's lying, I've probably put on about 30lbs since my wedding four years ago. I just think that it's funny that the machine that causes me to sit on my ass for hours looking for every last star in Mario Galaxy or heart container in Zelda has the nerve to tell me I'm borderline obese. Not only that, but they made my cute little Mii that took an hour to create  look like Chunk from the Goonies. How dare they!!

     

    Really though, the most upsetting thing about getting called overweight by WiiFit is the lack of realistic exercise activities to actually loose it. I'm not sure if I was just doing something wrong, but after almost an hour of Wii Fit game time (which is almost an hour and a half of real time selecting menus) I barely worked up a sweat. What Nintendo has done right, is create a new gimmick for us fanboys and soccer moms to salivate over. Will it really work? Definitely not on it's own. If I spent the same time at a gym working out as I did with Wii Fit I probably would have gotten a much better workout.

     

    Still, Wii Fit is fun, and is still a game. Something that is much more appealing to me then walking on a treadmill for 45 minutes. Yoga and Strength training are the real workouts here, and work well as long as you don't cheat. The Aerobic and Balance games do very little, that couldn't be done somewhere else with more benefits.  Of course, they are also the activities that are the most fun. Running in place for 10 minutes is made entertaining with the help of various Mii's running beside you. It's nice to see even Cookie Monster enjoys a good jog in the park.

     

    Is it worth $90? That's hard to say. Potentially, yes. Right now, Im not so sure. What you should come to realize is just how expensive work out gimmicks actually cost. my wife recently bought a set of workout tapes that were $140, so in that instance this is a bargain. If you don't count the $250 system you have to play it on, and that it probably won't warrant the same results. In a year from now the balance board will either be downstairs with the rest of my game controllers or collecting dust in a closet. Let's hope developers can figure out just how to use this new and cool Nintendo gadget to it's fullest potential.

     

     SAUER

     

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    Posted May 29 2008, 08:46 PM by Raul Duke with 2 comment(s)
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  • Geeks, Soccer Moms and Wii Fit

    Just a quick story/update for the site (more coming very soon, we PROMISE).  Sauer and I are admitted Nintendo fanboys (One a little more so than the other) and of course got swept up into the Wii Fit hype.  The problem is, we didn't get excited about it until very recently, thus neither of us pre-ordered it.  Of course, that didn't stop us from wanting it day one, so I woke up at the crack of 9 or so and began my foray into the wild and wonderful world of soccer moms that is the Wii Fit launch day.

    Soccer Moms 

    Got to a Toys R Us at 9:30 (which was when they opened according to an out of date website listing) and saw a line of 20 people in line, each and every one a middle aged woman with a wedding ring, most speaking of their excitement over Nintendo getting their horrible little children off the couch and moving for once. I kept quite for a while, listening to the crazy amounts of strange misinformation being tossed around about the current state of video games. I wasn't here to flex my geek cred to a group of bored housewives and would have been perfectly fine with remaining silent and firing beams of hate in their general directions.  Then one insanely attractive housewife spoke up, taking on the silly claims of over the top nudity in games like Mass Effect, dispelling that old Laura Croft nude code myth and even talking about gaming sites like Kotaku.  My icy cold heart melted a little when she admitted she was an avid gamer in line for herself, not her hell-spawn of a child, and we exchanged gamertags like the mega geeks we are, promising to murder one another in Call of Duty 4 at some point in the near future.

    A few minutes later a zombified store employee came out and said they only had 12 units to sell to those without pre-orders so the hunt was on for the rest of us.  Gamer Mom let me know she'd already been to 3 Target stores which were sold out, so I drove around to about 5 different stores finding out that I was just a little to late at each and every one of them.  Wii Fit mania is in full effect and I found myself hating bored housewives more and more by the second.  Just as I was going to give up, I stopped in a Walmart store and managed to grab the last two copies (one for myself, one for Lt. Sauer) much to the chagrin of the middle aged boar standing behind me.

    Wii Fit Dude 

     (Please note this is not a picture of either of us.  We only wish we were this awesome)

    Expect our impressions pretty soon, as well as a couple GTA IV reviews (now that we've both finished the game), some Live Arcade reviews (Assault Heroes 2, Pinball FX, and Penny Arcade) and probably more pointless stories like this one.

    Mahalo,

    Duke

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  • Radiohead 05/05/08 - setlist with some quick thoughts.

     

     

    WOWOWOW

    Some thoughts..

    Radiohead, wow. Thom is a god. Greenwood a genius. Stage was filled with lots of  shards that projected various colors of the rainbow, while several small video images of the band performing played in the background. They played for exactly 2 hours. I, like most folks, did not want it to end.

    setlist
    01 All I Need - We start a little slow, a theme throughout the night.

    02 bodysnatchers - a fun track.

    03 there there - Wasn't all that excited to hear this, but Greenwood made it all better.

    04 reckoner - What can I say, Thom hit all the right notes.

    05 the gloaming - Thom started dancing like a mad man, this was better live then I remembered from the HTTT tour.

    06 morning bell - MORNING BELL, MORNING BELL.

    07 nude - Easily the biggest surprise, Thom absolutely nailed this song. His voice crystal clear put the audience in a trance. One of the best songs of the show.

    08 how to disappear completely - ABSOLUTELY BEAUTIFUL

    09 15 step (very, very subdued. I was actually a little disappointed. Was expecting this to be a real rocker. Still double drums is always fun.

    10 arpeggi - My favorite song on IR, was gimped when Johnny's Guitar stopped working. Thankfully, they stopped and replayed the end of the song to compensate.

    11 idioteque - time to dance, just like all the KID A stuff, this is great Live music.

    12 bulletproof - WOW!!!!!!, thank you so much for playing this instead of Fake Plastic Trees.

    13 where I end and you begin - Another moment where my heart swelled.

    14 airbag - You got to love anything off of OK Computer.

    15 everything in its right place - Time to dance again, this track was lots of fun. Handclaps all around.

    16 the national anthem - keeping with the upbeat, Thom really blew up the crowd here.

    17 videotape - knew they would initially close with this. The song is still a little too simple, but sounded much more layered LIVE, then on record.

    encore

    18 optimistic - They're Back!!! with Optimistic? Kind of a buzz kill, but still a great rendition.

    19 just - FKKING AMAZING!!!!!!

    20 Faust Arp - Thom and John playing acoustic together, similar to the "sunrise" video from the WebCast. Brilliant.

    21 exit music - THANK YOU VERY MUCH. Thom hit this one out of the park, full of emotion and sincerity..

    22 bangers and mash - Thom beats those drums, and still sings like an angel

    encore 2
    23 house of cards - A bit mid tempo, but the crowd seemed really into it. Lots of folks love this song, probably a little more then I do.

    24 street spirit - one of the best songs on the Bends, is still one of the best closers of all time.

    10/10

    After Thoughts?
    Hate me, but I wanted Paranoid Android.
    No Jigsaw?
    T-shirts were Super Ugly. Basically lots of faded lyrics in giant multi-colored letters (In Rainbows Font).

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    Posted May 06 2008, 02:24 PM by sauer with 2 comment(s)
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  • Impressions: GTA4 is totally awesome

     

     

    So I stayed home sick yesterday from work, and devoted most of my day to GTA4. The game is extremely addicting. I'm having a very hard time putting it down. At about 10 hours I'm 20% finished, it's definitely a game that will keep me busy for awhile.

    It's the first GTA that Im actually interested in finishing. It's also the first GTA, where I actually try to obey the laws, and look out for cops when I steal/shoot something. Not because it's difficult to get rid of the cops, more because there is so much to do, I just don't want to be bothered by them. Who has time for total chaos? The cops will take your weapons away if you get busted too, which gives you more incentive not to get caught.

    The story is actually interesting, and the main character Nico has a lot more complexity then we're used to seeing in most videogames, especially GTA games. I don't want to spoil anything, but let's just say I was pleasantly surprised with how the story twists and changes based on your actions. For the first time in a game like this, there is actually some morality to your actions.

    Besides the story quests, you have to keep up relationships with your friends. I hear it's optional, but it's almost always beneficial. The characters in this game actually feel genuine even if they are a little clichéd (more for humor then seriousness), making spending time with them a pleasure rather then a hassle. Girls you date will notice if you've worn the same outfit more then once, and will comment on whether they like your new stolen car. Take them out enough, and you may get lucky. Or you could just go to the strip club, and pay for a few lap dances. Haven't met any prostitutes yet.

    Getting drunk in this game is hilarious, not only are you stumbling, but when you yell to call for a cab you're voice is actually slurred. Just make sure your buddy likes to drink, its much more fun when they are drunk too. You can stumble around the streets together running into garbage cans full of trash and scaring pedestrians. One passerby I accidentally ran into told me "you smell like cheap vodka" great stuff.

    While the graphics engine may be a little rough around the edges, it's still quite an accomplishment for such a huge city. The most impressive being the lighting. Driving across a suspension bridge at sunset will result in a shadow for every cable you pass. It's really great looking, and very realistic. It took me a few good hours to really open my eyes and see just how immense and detailed the city is. I've only unlocked the first 2 out of 5 islands. Still haven't made it to the BIG part of the city. Really looking forward to driving around Time Square or Central Park.

    Who ever mapped the city streets in this game could probably get a job as a city planner. It's just so well done and detailed. If it wasn't for the GPS (nicer cars even have voice acted GPS) units in each car, it would be really easy to get lost. It's a good thing that it's easy to hail a cab to get where you're going, because some missions will put you on the other end of the city. With all the driving you do in GTA4, you'll be happy to take a cab every once in awhile.

    Driving is still a lot of fun though, with a huge assortment of cars on the road, I don't think I've driven the same car more then once (besides one of the cars you start with). This is saying a lot considering I have seen plenty of cars I haven't even driven yet. Including Limos, Hummers, etc. Even similar car models will have something to make them unique. For instance I was driving around an old mustang for a bit that had a fish-tail spoiler on it. I haven't seen that car since, but I have driven a similar mustang model. The other important fact is that every car drives a little different, and realistically. Don't even try to make a sharp turn at full speed, you will wipe out.

    All this and I haven't even touched the mutli-player, and at this point, why would I? The single player is so good, its almost impossible to put down. I saw a few new friends got the game last night, I didn't even bother asking them to play. I figured they needed to enjoy this game on its own for awhile. I didn't want to interrupt that. Not to mention, I couldn't tear myself away from whatever I was doing at the time.

    The moral of this story is that GTA4 is all that and a bag of chips. Worth all the hype it's been receiving, and finally good enough to be taken seriously.

    -Sauer (self-proclaimed GTA hater)

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