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Sauer Reviews

May 2007 - Posts

  • Halo 3 Beta Impressions: It’s like puppies, ice cream and heroin rolled into one

     Halo 3 Beta

    Halo 2 was my introduction to online gaming.  Before being thrust into my first melee with 15 random geeks, I just didn’t see what the big deal was concerning online gaming.  Halo 2 changed all that.  Running around an environment launching rockets at a bunch of trash talking fools and watching them jump around like fools trying to avoid shotgun blasts and needler shards put a smile on my jaded face.  This fun didn’t last too long though.  After about a month or two of playing online, I moved on to other games and didn’t revisit Halo online for about 6 or 7 months.  When I jumped back online, it was a massacre each and every match I joined. These trash talking pre teens had gotten much better at both playing and coming up with imaginative racist comments to yell while beating you with the ass end of their rifle.  I stopped playing Halo 2 online almost altogether. The only time I’d hop back on is when 7 or 8 of my friends got together and hosted closed matches.

     

    Halo 3 beta has a more comprehensive matchmaking system that seems to be working much better than before.  Almost every match I’ve taken part in, I’ve felt like I could pull off a victory or at least end in the top half of the match.  Rather than matching people up based on how many times they’ve played, matchmaking takes into account all sorts of other stats to help make matches fair and more fun.

     

    Each weapon in the game is balanced, meaning there don’t seem to be useless weapons anymore.  Dual wielding weapons is even better than before now that each one can be reloaded separately, ensuring a steady flow of fire.  If you’d rather not dual wield, there are plenty of weapon options and grenades spread throughout each environment.  A new spiked grenade is my personal favorite. With a little practice, you can stick the grenade onto some unfortunate soul’s face and watch as they desperately try to get close enough to take you both out.  The grenades will also stick to walls, vehicles or ceilings which is very helpful when retreating from an over anxious foe.

     

    The items are great too.  There is one bubble shield on each level which can be deployed at any time and will protect you from all types of fire. Other people can enter the bubble and kill you, but it's got to be close range.  The energy drainer lays out a field which instantly depletes shields and will kill anyone who stays in it for more than a few seconds.  The portable grav lift can be placed anywhere and shoots you 20 feet into the air, helping make new shortcuts or forcing that pesky vehicle to flip over your head just before it runs you over.

     

    The three maps included in the beta are great.  One takes place in a base by a beach with rolling hills, crumbling walls and tons of short cuts, interior rooms and underground passages. Another map is a snowy wasteland with two bases connected via underground tubes and passages.  Above ground there are huge turrets scattered around the edges of the map which wait for anyone to go out of bounds before firing mercilessly.  There are plenty of hiding places for snipers and enough places to hide underground for those of us who aren’t so hot with the 3 different varieties of sniper rifles.  The third map has two bases on each end and rolling hills and cliffs between them.  Each base is equipped with a “Man Cannon”. Simply step onto one of the three launch points and you’re instantly shot across half the map while people on the ground below try to take you out mid flight.  Each of the three maps have several vehicles including a new ATV which holds up to two people, one driver and one hanging on the back providing covering fire.

     

    There are several issues with the Beta, but none are unexpected.  There is occasional lag which is annoying and has lead to several untimely deaths.  This seems to be the worst when using the Man Cannons. Sometime it takes several attempts before you are able to launch and when watching players soar across the board, they seem a bit too jumpy and are hard to get a target on.  This will no doubt be ironed out before the official release, that’s why there’s a beta after all.  The graphics are beautiful, but with Gears of War fresh on all our minds, there’s still some work to be done.  Bungie will definitely be cleaning up the graphics as that’s one of the last things that developers work on.  Halo has always been about the game play, and Halo 3 has that in aces.

     

    If you own a 360, you owe it to yourself to go out and pick up or rent a copy of Crackdown (A terrific game on its own) and check out Halo 3 beta.  This is a sure fire system seller and could announce the end of the PS3 if (read when) coupled with a price drop.
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    Posted May 22 2007, 08:56 PM by Raul Duke with 2 comment(s)
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  • Week in review 05/18/07

    So it's been awhile since I've posted, and things may stay this way as I am in the middle of a position change at the office. Despite this, a lot of good stuff happened this week. Lets review:

     

    Music: Wilco's Sky Blue Sky was finally released on Tuesday. It's currently holding a very respectable meta-critic score of 80. Very well deserved. Go eat one Pitchfork.

     

    Movies: My favorite film of last year, Pan's Labyrinth, has finally made it to DVD. If you haven't had the chance to see it, I beg you to do yourself the favor. How this film didn't win best foreign film at the Oscars is beyond me.

    In theaters this week:

     

    Games: Xbox fans finally have something besides Gears of War to drool over, as the beta for Halo 3 was released. Reaction has been very positive by our very own Raul Duke. Looks as though Microsoft will have another system seller come September 25th.

    In other news, Nintendo has officially taken the world by storm with sales in Japan and the US at an all time high, and way ahead of Sony's PS3. Just look at these #'s

    April 2007

    Nintendo DS 471k
    Wii 360k
    PlayStation 2 194k
    PlayStation Portable 183k
    Xbox 360 174k
    Game Boy Advance 84k
    PlayStation 3 82k
    GameCube 13k

    Top 10 Software Items- April 2007 Units
    NDS POKEMON DIAMOND VERSION NINTENDO OF AMERICA APR 2007 EVERYONE (E) 1.045 M
    NDS POKEMON PEARL VERSION NINTENDO OF AMERICA APR 2007 EVERYONE (E) 712K
    WII SUPER PAPER MARIO NINTENDO OF AMERICA APR 2007 EVERYONE (E) 352K
    WII PLAY W/ REMOTE NINTENDO OF AMERICA FEB 2007 EVERYONE (E) 249K
    360 GUITAR HERO 2 W/ GUITAR ACTIVISION MAR 2007 TEEN (T) 197K
    PS2 GUITAR HERO 2 W/GUITAR ACTIVISION NOV 2006 TEEN (T) 142K
    360 SPIDER-MAN 3 ACTIVISION APR 2007 TEEN (T) 117K
    PS2 SPIDER-MAN 3 ACTIVISION APR 2007 TEEN (T) 105K
    PS2 GOD OF WAR II SONY MAR 2007 MATURE (M) 101K
    PS2 MLB '07: THE SHOW SONY FEB 2007 EVERYONE (E) 79K

    That's almost 2 million copies of Pokemon, I guess the "fad" isn't over?

    That's all for this week. It's my wife's birthday tomorrow, hope to see a few of you at the party.

    - sauer

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    Posted May 18 2007, 11:15 AM by sauer with no comments
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  • First details about Guitar Hero 2: Rocking the 80s

     

     The first tracks have been announced for the new Guitar Hero 2 Expansion. Ign has posted the following songs:

    I Wanna Rock - Twisted Sister

    I Ran - Seagulls

    Round and Round - Ratt

    I Want Candy - Bow Wow Wow

    Metal Health - Quiet Riot

    Holy Diver - Dio

    Heat Of The Moment - Asia

    Even more interesting is the news that Rocking the 80s will be a PS2 EXCLUSIVE (for now anyways). Ouch for Xbox fans. The title will have 30 tracks and is scheduled for release this July.

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    Posted May 10 2007, 11:37 AM by sauer with 11 comment(s)
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  • The Box 05/04/07-5/06/07

    1. Spider-Man 3$ 148 MillionNEW
    2. Disturbia$ 5.7 Million$ 59.9 Million
    3. Fracture$ 3.4 Million$ 26.5 Million
    4. The Invisible$ 3.1 Million$ 12.3 Million
    5. Next$ 2.8 Million$ 11.8 Million
    6. Lucky You$ 2.5 MillionNEW
    7. Meet the Robinsons$ 2.5 Million$ 91.8 Million
    8. Blades of Glory$ 2.3 Million$ 111.6 Million
    9. Hot Fuzz$ 2.1 Million$ 16.1 Million
    10. Are We Done Yet?$ 1.7 Million$ 46.1 Million

    Despite mixed reviews Spider-man 3 broke every record in the book this weekend, making almost $60 million on opening night. It will be interesting to see exactly how much this box office drops next week. Luckily for Sony, there won't be another huge release until Shrek The Third in two weeks. With such a huge sucess, I have a feeling Sony will be offering quite a bit of money for a 4th installment. I think they need to cool it for awhile. The film will not be the same without Raimi.

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    Posted May 07 2007, 11:27 AM by sauer with 1 comment(s)
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  • Weekend Movies 05/04/07

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    Posted May 04 2007, 11:08 AM by sauer with 2 comment(s)
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  • This Week in Music 05/01/07

    Dinosaur Jr - Beyond

    Reunion albums are usually awful cash-ins, (please see the Janes Addiction or Stooges reunion albums for more details) but somehow Dinosaur Jr have pulled off a miracle with Beyond. Not only does the album compare to their earlier work, it also competes with their best work. Pretty amazing, considering the last few Dino Jr records and the latest J.Mascis and Lou Barlow solo records left much to be desired. Beyond easily falls within their top 3 records without much trouble. 

    Beyond works because it doesn't try to be anything different then a Dinosaur Jr record. There isn't a "modern-day" gimmick to be seen or heard. The sound quality is low, the lyrics simple, and the guitar riffs explosive. It brings quick teenage memories of jamming out in your bedroom or in your car with nothing but an air guitar and your life ahead of you. The deja vu feeling may leave some fans wanting more, but I think most will be quite happy reminiscing.

    The album comes out at a perfect time too. When so-called "indie" rock has become nothing more then a big budget production filled with way too many band members each playing non-traditional instruments. You won't find any kazoos, organs, or glockenspiels on this record. Just the basics, a kick ass drummer, a kick ass bass player, and a kick ass guitar player. It's fitting considering Dinosaur Jr helped pave the way for so many of these new artists. It's nice to see the group sticking to what they do best instead of trying to appeal to the new generation of Modest Mouse fans.

    If there is any fault in Beyond it's Barlow, who left Dino Jr. to write his own music (Sebadoh). Mascis and Barlow must have made some sort of agreement to reunite, He's given two songs on this record, both of which are lacking compared. Barlow just can't match Mascis' energy. On a positive note, Barlows' tracks add a nice diversity to the album.

    So what makes a reunion album successful? Look no further then Beyond, which is so faithful to it's roots, that it doesn't sound or feel like a reunion album at all. Dinosaur Jr. may not have made a good record in over 10 years, but listening to Beyond makes you feel like it was just yesterday.

     8.5/10.0 - Best reunion album of all time? Possibly.

     

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    Posted May 01 2007, 03:38 PM by sauer with 23 comment(s)
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