
Elebits is a game of hide and seek with an anti-gravity gun.
Elebits are some sort of creature which came to Earth during a lightning storm
and have suddenly gone crazy. The town
is going through a black out of sorts, and you decide to grab your Dad’s handy
“Capture Gun” and zap the Elebits. Each
Elebit you collect counts toward the wattage total of the level you are playing
on. The more you collect, the more
appliances start to power up. The appliances hold special elebits which
increase the power of your capture gun, allowing you to pick up heavier
objects. Each level has a time limit and
a wattage total to fulfill before moving on to the next area. It plays like a Katamari-shooter hybrid, but
it lacks Katamari’s charm and quite frankly has the worst story and voice
acting I’ve heard in a long time. But that’s not what the game is really about
anyway.
Elebits tries really hard to be a good game, but falls short.
The aim is absolutely perfect down to the pixel, and you’ll be able to pick off
Elebits from a distance with ease. Your character is controlled by the nunchuck
thumstick with the C and Z buttons used to stretch and duck respectively. The physics of the objects are very
impressive, if a bit “floaty” as well. Each object can be picked up and gently
rotated and placed carefully or hurled across the screen. Twisting faucets on and off, opening doors
and sliding cabinets are hit and miss.
But for all the things it does right, Elebits does 2 or
three things wrong that really drag down the game. About 4 stages in, new rules
and restrictions begin to come down such as “Don’t break too many objects” or
“Don’t make too much noise”. This is an
obvious attempt to change up the game play and give the game some strategy, but
it does nothing but detract from the fun.
The game also suffers serious slow down when you finally get your gun
strong enough to throw around big objects.
As you progress in the game and the stages get larger, the graphics get
worse and the slowdown becomes more frequent.
The game is also extremely easy, although you won’t be able to finish
every level on your first shot thanks to the silly rules and Black Elebits
which zap your life.
Multiplayer is a mess. It just gets too chaotic with more
than one person tearing apart the environment. We found ourselves stuck
“inside” objects way too often and struggled to figure out how to lift the
house or truck or cabinet off our heads.
Elebits also allows you to edit rooms and trade them via Connect24, but
I wasn’t able to test that out.
If this title were given longer in development and not
rushed out to meet launch, it could have been a great game. All the elements
are there, but the execution is sloppy and seems thrown together. Elebits is worth a rental at best as you’ll
tear through the game in 4 or 5 hours tops.
5.5/10
Mahalo,
Duke